My daughter (and my wife) have been complaining lately that my music doesn’t have enough ‘UNTZ’. Thus, I decided to work on some more EDM oriented stuff. I’ve been dabbling in trance from time to time and I really like it. Trance to me touches on some fundamental structures and musical constructs that I really enjoy. Typical progressions, the build ups and breakdowns may be basic and sometimes predictable, but I personally love them.
Anyways, while trance is great and a lot of fun to work on, this time I wanted to try something new, and preferably something with a little less formalized structure to it. Something where I can improvise a bit more and work closer to the kind of analog, robot-machine-industrial kind of melodies that I’ve focused a lot on lately.
The search brought me to psytrance, (or psychedelic trance), also commonly known as Goa Trance (though the term is not entirely correct). In this form of trance, the structure and progression of a track is much more open and less bound by the genres conventions. For me its a great playground because it contains lots of complex, layered sounds and riffs and the bass is often allowed to drive the track forward with equal importance to the percussion and beats. Also, the repetitive yet deep nature of the melodies often found in psytrance is a great match between the stuff I’ve worked on lately and my desire to experiment right now.
I hope I’ll get a track pulled together soon. Will post as soon as I do.
My daughter asked me to do another Untz Untz as she calls them, so here we go… I wanted to do more with this track, such as adding another build/bridge and some more melodic stab/pluck stuff, but Maschine maxed out the CPU so bad that in the end it just got impossible to work with the project.
For the record, this track uses 2 FM8, 2 Prism, 1 Razor, 3 Massive and 3 Spark instances, and there are no pre-made loops in the dums/perc section. I could probably ease the load on the CPU by bouncing some of the parts to loops and import them back in, but that’s really hard given the scene-based workflow of Maschine…
I’m guessing it’s part me pushing maschine to do things its not meant to, part Maschine being single core and part me not using all the available tricks in the Maschine sequencer. Either way, I hope you enjoy it.